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Fury Warrior Talents

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

The build on a one-minute single-boss fight spends its points 19/31/1. It takes Arms deep enough for Improved Tactical Mastery, Deep Wounds and Impale, goes down Fury to Bloodthirst, and puts its last points into Improved Bloodrage in Protection.

Tuned 19/31/1 bOpen in the sim
Orc on 1 boss · 1 min · 30305213002-35053005102010501-1 · Alliance (Human) plays Tuned 19/31/1: +1 Enrage, −1 Booming Voice

Each fight and faction has its own searched build. They differ by a point or two, so the reasons below hold for all of them.

Why these talents

Flurry is the build's most valuable talent, worth 12.6 % of your damage. After any melee crit your next three swings are 25 % faster, and with this much crit it stays up 79.9 % of the fight. Faster swings mean more rage as well as more damage, because Forever pays rage per swing. Flurry needs Death Wish, which now replaces Enrage as its requirement.

Bloodthirst hits for 45 % of your attack power plus 48 on a six-second cooldown, and the talent is worth 9.0 %. It no longer heals. Its rotation line is worth more than the talent, 16.9 %, because the Whirlwind and Hamstring lines only fire while Bloodthirst is on cooldown. Take Bloodthirst out and they stop too.

Dual Wield Specialization gives the off hand 25 % more damage and 50 % more rage at 5/5. It is worth 6.0 %. The off-hand hit chance it used to carry has moved to a new talent, Furious Precision, which adds 10 % hit to off-hand attacks and is worth 3.9 %.

Cruelty is a flat 5 % crit, worth 3.7 %. Crit feeds Flurry, Deep Wounds and your rage, so it counts for more on a Fury Warrior than its tooltip suggests.

Deep Wounds and Impale are the reason to go this deep into Arms. Every crit, from either hand or any ability, starts or tops up a bleed for 60 % of your main hand's average damage over 12 seconds. Impale makes your abilities crit for 2.2 times their damage. Together they are worth 1.8 % and 4.1 %.

Improved Tactical Mastery lets you keep 25 rage instead of 10 when you change stance. That is what makes the Overpower dance work, and it is worth 2.3 %.

Death Wish is your burst: 20 % more Physical damage for 30 seconds, at the cost of taking 5 % more damage. It is worth 10.1 % on its own, and you need it for Flurry anyway.

Improved Execute (2.1 %) and Improved Overpower (1.3 %) round out the build. Execute costs 10 rage instead of 15, which leaves more for the damage it converts.

Flexible points

The last points in the build are worth almost nothing in a boss fight, so spend them on whatever helps your raid.

  • Booming Voice and Enrage. The 31st Fury point goes to either. Booming Voice is worth 0.1 % here, because it only makes Battle Shout cheaper. Enrage needs you to take damage. In our single-boss fights the boss hits the tank, so the only damage you take is your own Goblin Sapper Charge. If your raid takes area damage, Enrage gives more than it does here.
  • Improved Rend. Three points to reach Deep Wounds. You never cast Rend, so they do nothing else.
  • Improved Bloodrage. Five more rage from each Bloodrage, worth 0.2 %.
  • Piercing Howl, Lingering Rage and Improved Intercept do nothing on a boss. Take them only for trash or for getting to the boss.

What each talent is worth

Each value is the build run again without that talent, on the same simulated fights. A talent's value is what its points add, so the values don't add up to your damage. The "last point" column shows what dropping a single point costs, which is the number to look at when you are deciding where a spare point goes.

TalentPointsWorthIts last point
Flurry5+138 DPS · 12.6 %+26 DPS · 2.4 %
Death Wish1+110 DPS · 10.1 %–
Bloodthirst1+99 DPS · 9.0 %–
Dual Wield Specialization5+65 DPS · 6.0 %+11 DPS · 1.0 %
Impale2+45 DPS · 4.1 %+23 DPS · 2.1 %
Furious Precision3+42 DPS · 3.9 %+13 DPS · 1.2 %
Cruelty5+40 DPS · 3.7 %+8.2 DPS · 0.8 %
Improved Tactical Mastery5+26 DPS · 2.3 %+2.3 DPS · 0.2 %
Improved Execute2+23 DPS · 2.1 %+7.8 DPS · 0.7 %
Deep Wounds3+19 DPS · 1.8 %+6.4 DPS · 0.6 %
Unbridled Wrath5+17 DPS · 1.5 %–
Improved Overpower2+14 DPS · 1.3 %+6.7 DPS · 0.6 %
Improved Heroic Strike3+13 DPS · 1.2 %+3.5 DPS · 0.3 %
Anger Management1+8.8 DPS · 0.8 %–
each talent’s worth: the build without it, on the same simulated fights · Orc

On every fight

The builds for other fights move only the cheap points. The three-boss builds take a point out of Improved Heroic Strike, because Cleave replaces Heroic Strike there, and put a second point into Improved Bloodrage. The table lists each fight's build against the one on this fight.

FightPointsFrom this fight’s build
19 / 31 / 1this fight
19 / 31 / 1+1 Lingering Rage, −1 Booming Voice
19 / 31 / 1+1 Enrage, −1 Booming Voice
18 / 31 / 2+1 Enrage, +1 Improved Bloodrage, −1 Improved Heroic Strike, −1 Booming Voice
18 / 31 / 2+1 Enrage, +1 Improved Bloodrage, −1 Improved Heroic Strike, −1 Booming Voice
18 / 31 / 2+1 Improved Bloodrage, −1 Improved Heroic Strike
each fight’s talents are searched for it
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Fury Warrior Talents

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

The build on a one-minute single-boss fight spends its points 19/31/1. It takes Arms deep enough for Improved Tactical Mastery, Deep Wounds and Impale, goes down Fury to Bloodthirst, and puts its last points into Improved Bloodrage in Protection.

Tuned 19/31/1 bOpen in the sim
Orc on 1 boss · 1 min · 30305213002-35053005102010501-1 · Alliance (Human) plays Tuned 19/31/1: +1 Enrage, −1 Booming Voice

Each fight and faction has its own searched build. They differ by a point or two, so the reasons below hold for all of them.

Why these talents

Flurry is the build's most valuable talent, worth 12.6 % of your damage. After any melee crit your next three swings are 25 % faster, and with this much crit it stays up 79.9 % of the fight. Faster swings mean more rage as well as more damage, because Forever pays rage per swing. Flurry needs Death Wish, which now replaces Enrage as its requirement.

Bloodthirst hits for 45 % of your attack power plus 48 on a six-second cooldown, and the talent is worth 9.0 %. It no longer heals. Its rotation line is worth more than the talent, 16.9 %, because the Whirlwind and Hamstring lines only fire while Bloodthirst is on cooldown. Take Bloodthirst out and they stop too.

Dual Wield Specialization gives the off hand 25 % more damage and 50 % more rage at 5/5. It is worth 6.0 %. The off-hand hit chance it used to carry has moved to a new talent, Furious Precision, which adds 10 % hit to off-hand attacks and is worth 3.9 %.

Cruelty is a flat 5 % crit, worth 3.7 %. Crit feeds Flurry, Deep Wounds and your rage, so it counts for more on a Fury Warrior than its tooltip suggests.

Deep Wounds and Impale are the reason to go this deep into Arms. Every crit, from either hand or any ability, starts or tops up a bleed for 60 % of your main hand's average damage over 12 seconds. Impale makes your abilities crit for 2.2 times their damage. Together they are worth 1.8 % and 4.1 %.

Improved Tactical Mastery lets you keep 25 rage instead of 10 when you change stance. That is what makes the Overpower dance work, and it is worth 2.3 %.

Death Wish is your burst: 20 % more Physical damage for 30 seconds, at the cost of taking 5 % more damage. It is worth 10.1 % on its own, and you need it for Flurry anyway.

Improved Execute (2.1 %) and Improved Overpower (1.3 %) round out the build. Execute costs 10 rage instead of 15, which leaves more for the damage it converts.

Flexible points

The last points in the build are worth almost nothing in a boss fight, so spend them on whatever helps your raid.

  • Booming Voice and Enrage. The 31st Fury point goes to either. Booming Voice is worth 0.1 % here, because it only makes Battle Shout cheaper. Enrage needs you to take damage. In our single-boss fights the boss hits the tank, so the only damage you take is your own Goblin Sapper Charge. If your raid takes area damage, Enrage gives more than it does here.
  • Improved Rend. Three points to reach Deep Wounds. You never cast Rend, so they do nothing else.
  • Improved Bloodrage. Five more rage from each Bloodrage, worth 0.2 %.
  • Piercing Howl, Lingering Rage and Improved Intercept do nothing on a boss. Take them only for trash or for getting to the boss.

What each talent is worth

Each value is the build run again without that talent, on the same simulated fights. A talent's value is what its points add, so the values don't add up to your damage. The "last point" column shows what dropping a single point costs, which is the number to look at when you are deciding where a spare point goes.

TalentPointsWorth
Flurry5+138 DPS · 12.6 %
Death Wish1+110 DPS · 10.1 %
Bloodthirst1+99 DPS · 9.0 %
Dual Wield Specialization5+65 DPS · 6.0 %
Impale2+45 DPS · 4.1 %
Furious Precision3+42 DPS · 3.9 %
Cruelty5+40 DPS · 3.7 %
Improved Tactical Mastery5+26 DPS · 2.3 %
Improved Execute2+23 DPS · 2.1 %
Deep Wounds3+19 DPS · 1.8 %
Unbridled Wrath5+17 DPS · 1.5 %
Improved Overpower2+14 DPS · 1.3 %
Improved Heroic Strike3+13 DPS · 1.2 %
Anger Management1+8.8 DPS · 0.8 %
each talent’s worth: the build without it, on the same simulated fights · Orc

On every fight

The builds for other fights move only the cheap points. The three-boss builds take a point out of Improved Heroic Strike, because Cleave replaces Heroic Strike there, and put a second point into Improved Bloodrage. The table lists each fight's build against the one on this fight.

FightPointsFrom this fight’s build
19 / 31 / 1this fight
19 / 31 / 1+1 Lingering Rage, −1 Booming Voice
19 / 31 / 1+1 Enrage, −1 Booming Voice
18 / 31 / 2+1 Enrage, +1 Improved Bloodrage, −1 Improved Heroic Strike, −1 Booming Voice
18 / 31 / 2+1 Enrage, +1 Improved Bloodrage, −1 Improved Heroic Strike, −1 Booming Voice
18 / 31 / 2+1 Improved Bloodrage, −1 Improved Heroic Strike
each fight’s talents are searched for it