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Elemental Shaman Talents

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

This build goes 31/7/13 on a one-minute single-boss fight. Elemental goes deep enough for Lava Burst, and the rest buys what the Elemental tree can't give you: 5 % crit with all spells from Thundering Strikes in Enhancement, and 5 % hit and regeneration while casting from Tidal Focus and Mindfulness in Restoration.

Tuned 31/7/13 · 1 minOpen in the sim
Orc on 1 boss · 1 min · 5500310320123051-052-50305

Each fight and faction has its own searched build. They differ mostly in the filler points, so the reasons below hold for all of them.

Why these talents

Elemental Alacrity takes half a second off Lightning Bolt, Lava Burst and Chain Lightning. Lightning Bolt drops from 2.5 seconds to 2, which means 25 % more bolts in the same fight. It is the build's most valuable talent at 18.3 %, and its third point alone is worth 7.9 %.

Elemental Fury raises your crits from 150 % to 200 % damage on Nature and Fire spells and on your fire totems. Every crit now adds twice the extra damage, and the talent is worth 9.5 %.

Tidal Focus pays for the 13 Restoration points. In Forever it adds 1 % hit with all spells and attacks per point as well as cheaper heals. Without hit, 17 % of your spells miss a raid boss, which makes those 5 % worth 6.0 %.

Call of Flame adds 15 % to Flame Shock, Lava Burst and your fire totems, worth 5.1 %. On three bosses for three minutes the figure is 6.2 %, as Magma Totem supplies about a quarter of your damage there.

Thundering Strikes now counts for spells, so its 5 % crit is worth 4.0 % to a caster. The talent still asks for a melee weapon, and the set's staff counts as one.

Concussion (2.9 %) adds 5 % to Lightning Bolt and Chain Lightning. Mindfulness (0.8 %) lets 50 % of your Spirit regeneration continue through your casts, by the talent's rank data. Wowhead's tooltip prints 5 % instead, and a beta shaman with the talent can read the real number.

Two deep talents are worth less than their place in the tree suggests. Lightning Overload (2.1 %) fires its half-damage copy on 10 % of your bolts at 3/3, by the talent's rank data (Wowhead prints 30 %). Lava Burst (+2.1 % on one boss for three minutes) mostly replaces a Lightning Bolt that does about as much damage for its mana.

Flexible points

About nine points in this build only open the rows below them. Spend them however you like.

  • Rows 2 to 4. The one-boss builds put four points into Improved Fire Nova and Elemental Reach (the Alliance three-minute build into Elemental Warding and Reverberation), the three-boss builds into Reverberation. No rotation casts Fire Nova, the simulator has no range or movement, and a shorter Shock cooldown doesn't help because you only recast Flame Shock when its 12-second dot runs out. Each is worth nothing here.
  • Restoration's first row. Five points in Improved Healing Wave or Totemic Focus open Mindfulness and Tidal Focus. Take Totemic Focus if you fight packs: it cuts Magma Totem's 650 mana by a quarter and is worth 2.6 % on three bosses for three minutes.
  • Ancestral Knowledge. The leftover Enhancement points add 2 % Intellect each, worth 1.0 % in all. They are the cheapest points to move.
  • Water Shield is in reach with 13 Restoration points. Its globes restore mana only when you are hit or one of your heals crits, which never happens in our fights, so the simulator can't price it. If your raid takes area damage it can repay a point.

What each talent is worth

Every value comes from running the build once more with that talent removed, on the same simulated fights. Each talent is priced on its own, so the column doesn't total your damage. When a single point is free to move, look at the last-point column.

TalentPointsWorthIts last point
Elemental Alacrity3+101 DPS · 18.3 %+44 DPS · 7.9 %
Elemental Fury5+52 DPS · 9.5 %+10 DPS · 1.9 %
Tidal Focus5+33 DPS · 6.0 %+6.8 DPS · 1.2 %
Call of Flame3+28 DPS · 5.1 %+9.3 DPS · 1.7 %
Thundering Strikes5+22 DPS · 4.0 %+4.4 DPS · 0.8 %
Lava Burst1+20 DPS · 3.6 %–
Concussion5+16 DPS · 2.9 %+3.2 DPS · 0.6 %
Lightning Overload3+11 DPS · 2.1 %+3.8 DPS · 0.7 %
Call of Thunder1+8.0 DPS · 1.5 %–
Convection5+5.9 DPS · 1.1 %+2.6 DPS · 0.5 %
Ancestral Knowledge2+5.7 DPS · 1.0 %+5.3 DPS · 1.0 %
Mindfulness3+4.6 DPS · 0.8 %+2.7 DPS · 0.5 %
each talent’s worth: the build without it, on the same simulated fights · Orc

On every fight

The one-minute build swaps Elemental Focus, whose free casts matter only when mana runs short, for a point of Elemental Devastation that does nothing for a caster. The three-boss builds move the filler into Reverberation and Totemic Focus, and on one minute they trade a point of Mindfulness for a third point of Ancestral Knowledge. The table shows how far each fight's build strays from this one.

FightPointsFrom this fight’s build
31 / 7 / 13this fight
31 / 7 / 13+1 Elemental Focus, −1 Elemental Devastation
31 / 7 / 13+1 Elemental Focus, −1 Elemental Devastation
31 / 8 / 12+4 Reverberation, +1 Elemental Focus, +1 Ancestral Knowledge, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave, −1 Mindfulness
31 / 7 / 13+4 Reverberation, +1 Elemental Focus, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave
31 / 7 / 13+4 Reverberation, +1 Elemental Focus, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave
each fight’s talents are searched for it
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Elemental Shaman Talents

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

This build goes 31/7/13 on a one-minute single-boss fight. Elemental goes deep enough for Lava Burst, and the rest buys what the Elemental tree can't give you: 5 % crit with all spells from Thundering Strikes in Enhancement, and 5 % hit and regeneration while casting from Tidal Focus and Mindfulness in Restoration.

Tuned 31/7/13 · 1 minOpen in the sim
Orc on 1 boss · 1 min · 5500310320123051-052-50305

Each fight and faction has its own searched build. They differ mostly in the filler points, so the reasons below hold for all of them.

Why these talents

Elemental Alacrity takes half a second off Lightning Bolt, Lava Burst and Chain Lightning. Lightning Bolt drops from 2.5 seconds to 2, which means 25 % more bolts in the same fight. It is the build's most valuable talent at 18.3 %, and its third point alone is worth 7.9 %.

Elemental Fury raises your crits from 150 % to 200 % damage on Nature and Fire spells and on your fire totems. Every crit now adds twice the extra damage, and the talent is worth 9.5 %.

Tidal Focus pays for the 13 Restoration points. In Forever it adds 1 % hit with all spells and attacks per point as well as cheaper heals. Without hit, 17 % of your spells miss a raid boss, which makes those 5 % worth 6.0 %.

Call of Flame adds 15 % to Flame Shock, Lava Burst and your fire totems, worth 5.1 %. On three bosses for three minutes the figure is 6.2 %, as Magma Totem supplies about a quarter of your damage there.

Thundering Strikes now counts for spells, so its 5 % crit is worth 4.0 % to a caster. The talent still asks for a melee weapon, and the set's staff counts as one.

Concussion (2.9 %) adds 5 % to Lightning Bolt and Chain Lightning. Mindfulness (0.8 %) lets 50 % of your Spirit regeneration continue through your casts, by the talent's rank data. Wowhead's tooltip prints 5 % instead, and a beta shaman with the talent can read the real number.

Two deep talents are worth less than their place in the tree suggests. Lightning Overload (2.1 %) fires its half-damage copy on 10 % of your bolts at 3/3, by the talent's rank data (Wowhead prints 30 %). Lava Burst (+2.1 % on one boss for three minutes) mostly replaces a Lightning Bolt that does about as much damage for its mana.

Flexible points

About nine points in this build only open the rows below them. Spend them however you like.

  • Rows 2 to 4. The one-boss builds put four points into Improved Fire Nova and Elemental Reach (the Alliance three-minute build into Elemental Warding and Reverberation), the three-boss builds into Reverberation. No rotation casts Fire Nova, the simulator has no range or movement, and a shorter Shock cooldown doesn't help because you only recast Flame Shock when its 12-second dot runs out. Each is worth nothing here.
  • Restoration's first row. Five points in Improved Healing Wave or Totemic Focus open Mindfulness and Tidal Focus. Take Totemic Focus if you fight packs: it cuts Magma Totem's 650 mana by a quarter and is worth 2.6 % on three bosses for three minutes.
  • Ancestral Knowledge. The leftover Enhancement points add 2 % Intellect each, worth 1.0 % in all. They are the cheapest points to move.
  • Water Shield is in reach with 13 Restoration points. Its globes restore mana only when you are hit or one of your heals crits, which never happens in our fights, so the simulator can't price it. If your raid takes area damage it can repay a point.

What each talent is worth

Every value comes from running the build once more with that talent removed, on the same simulated fights. Each talent is priced on its own, so the column doesn't total your damage. When a single point is free to move, look at the last-point column.

TalentPointsWorth
Elemental Alacrity3+101 DPS · 18.3 %
Elemental Fury5+52 DPS · 9.5 %
Tidal Focus5+33 DPS · 6.0 %
Call of Flame3+28 DPS · 5.1 %
Thundering Strikes5+22 DPS · 4.0 %
Lava Burst1+20 DPS · 3.6 %
Concussion5+16 DPS · 2.9 %
Lightning Overload3+11 DPS · 2.1 %
Call of Thunder1+8.0 DPS · 1.5 %
Convection5+5.9 DPS · 1.1 %
Ancestral Knowledge2+5.7 DPS · 1.0 %
Mindfulness3+4.6 DPS · 0.8 %
each talent’s worth: the build without it, on the same simulated fights · Orc

On every fight

The one-minute build swaps Elemental Focus, whose free casts matter only when mana runs short, for a point of Elemental Devastation that does nothing for a caster. The three-boss builds move the filler into Reverberation and Totemic Focus, and on one minute they trade a point of Mindfulness for a third point of Ancestral Knowledge. The table shows how far each fight's build strays from this one.

FightPointsFrom this fight’s build
31 / 7 / 13this fight
31 / 7 / 13+1 Elemental Focus, −1 Elemental Devastation
31 / 7 / 13+1 Elemental Focus, −1 Elemental Devastation
31 / 8 / 12+4 Reverberation, +1 Elemental Focus, +1 Ancestral Knowledge, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave, −1 Mindfulness
31 / 7 / 13+4 Reverberation, +1 Elemental Focus, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave
31 / 7 / 13+4 Reverberation, +1 Elemental Focus, +5 Totemic Focus, −1 Elemental Devastation, −2 Improved Fire Nova, −2 Elemental Reach, −5 Improved Healing Wave
each fight’s talents are searched for it