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Marksmanship Hunter Stat Weights

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

On a one-minute single-boss fight, 1 % crit is worth 11.5 Agility and 1 % hit 11.3, so the two are close. Per point, Intellect is worth 0.38 Agility and ranged attack power 0.35. Every weight is in points of Agility and measured from the benchmark set, so it tells you what a little more of a stat adds to that gear.

Per point

  1. Agility1.00
  2. Intellect0.38
  3. Ranged attack power0.35
  4. Armor penetration0.13

Per 1 %

  1. Crit11.5
  2. Ranged crit11.5
  3. Hit11.3
  4. Ranged hit11.3
  5. Attack speed8.97

Per 1 weapon DPS

  1. Ranged weapon DPS3.70
Night Elf · in points of Agility (Agility = 1), measured on the benchmark’s gear: what a little more of each is worth from there

Hit

Every shot needs 9 % hit to stop missing a raid boss: 8 % base miss, plus the first 1 % of hit that the boss's three extra levels cancel. This set has 5.7 %, so each point of hit up to the cap still counts in full. Arcane Shot and Serpent Sting roll the same ranged table as your other shots, which means spell hit does nothing for you. Nothing dodges, parries or glances against a ranged shot, so expertise does nothing either. These are Classic's numbers, which our simulator uses until Forever publishes its own.

Crit

Crit has no cap for you. A shot rolls to hit first and to crit second, so every point of crit lands on the shots that hit. Mortal Shots makes each crit deal 2.3 times its damage, and Serpent Sting's ticks crit too in Forever. This set sits at 31.6 % on the character sheet. Against a raid boss you lose 4.8 % of that to the level difference. The scope on your ranged weapon adds 2 % ranged crit.

Agility and Intellect

One Agility is two ranged attack power and about 0.02 % crit, and Blessing of Kings adds 10 % to both. One Intellect is one ranged attack power through Careful Aim, plus 15 mana. That mana is worth something only when mana runs short: Intellect weighs 0.57 on a three-minute single-boss fight and 0.38 on a one-minute single-boss fight. Strength does nothing for you: it adds only melee attack power.

Haste and the ranged weapon

Haste speeds up Auto Shot and the casts of Aimed Shot, Multi-Shot and Sniper Shot, but not the global cooldown. 1 % haste, listed as attack speed in the table, is worth 8.96 Agility on this fight. The Arcanum of Rapidity puts 1 % on a head or leg item, and the Horde set wears one on its helm on a three-minute single-boss fight.

Each point of ranged weapon DPS is worth 3.70 Agility. Aimed Shot, Multi-Shot and Sniper Shot add your weapon's hit damage plus attack power at a fixed speed, so a slow weapon with a big hit helps those shots, while a fast one fires more Auto Shots.

Spell damage and mana

Spell damage isn't in the table, but it counts. Arcane Shot takes 43 % of it and Serpent Sting all of it over its 15 seconds, which is why Flask of Supreme Power is worth 3.8 % to you. It is also part of why Ironbark Staff, a caster's staff with 94 spell damage and 2 % crit, wins your melee slot.

On every fight

Stat1 boss · 1 min1 boss · 2 min1 boss · 3 min3 bosses · 1 min3 bosses · 2 min3 bosses · 3 min
Crit (1 %)11.511.611.811.611.611.8
Ranged crit (1 %)11.511.611.811.611.611.8
Hit (1 %)11.310.911.611.710.610.6
Ranged hit (1 %)11.310.911.611.710.610.6
Attack speed (1 %)8.974.347.21-1.494.955.88
Ranged weapon DPS3.703.683.593.533.883.77
Agility1.001.001.001.001.001.00
Intellect0.380.390.570.380.470.41
Ranged attack power0.350.340.340.350.350.34
Armor penetration0.130.120.120.120.110.11
each fight’s own setup · in points of Agility

Hit and crit stay close on every fight, so take whichever comes on the better item. Intellect and mana per 5 seconds count most on a three-minute single-boss fight, and lose much of their worth when a fight is too short to run you dry.

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Marksmanship Hunter Stat Weights

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

On a one-minute single-boss fight, 1 % crit is worth 11.5 Agility and 1 % hit 11.3, so the two are close. Per point, Intellect is worth 0.38 Agility and ranged attack power 0.35. Every weight is in points of Agility and measured from the benchmark set, so it tells you what a little more of a stat adds to that gear.

Per point

  1. Agility1.00
  2. Intellect0.38
  3. Ranged attack power0.35
  4. Armor penetration0.13

Per 1 %

  1. Crit11.5
  2. Ranged crit11.5
  3. Hit11.3
  4. Ranged hit11.3
  5. Attack speed8.97

Per 1 weapon DPS

  1. Ranged weapon DPS3.70
Night Elf · in points of Agility (Agility = 1), measured on the benchmark’s gear: what a little more of each is worth from there

Hit

Every shot needs 9 % hit to stop missing a raid boss: 8 % base miss, plus the first 1 % of hit that the boss's three extra levels cancel. This set has 5.7 %, so each point of hit up to the cap still counts in full. Arcane Shot and Serpent Sting roll the same ranged table as your other shots, which means spell hit does nothing for you. Nothing dodges, parries or glances against a ranged shot, so expertise does nothing either. These are Classic's numbers, which our simulator uses until Forever publishes its own.

Crit

Crit has no cap for you. A shot rolls to hit first and to crit second, so every point of crit lands on the shots that hit. Mortal Shots makes each crit deal 2.3 times its damage, and Serpent Sting's ticks crit too in Forever. This set sits at 31.6 % on the character sheet. Against a raid boss you lose 4.8 % of that to the level difference. The scope on your ranged weapon adds 2 % ranged crit.

Agility and Intellect

One Agility is two ranged attack power and about 0.02 % crit, and Blessing of Kings adds 10 % to both. One Intellect is one ranged attack power through Careful Aim, plus 15 mana. That mana is worth something only when mana runs short: Intellect weighs 0.57 on a three-minute single-boss fight and 0.38 on a one-minute single-boss fight. Strength does nothing for you: it adds only melee attack power.

Haste and the ranged weapon

Haste speeds up Auto Shot and the casts of Aimed Shot, Multi-Shot and Sniper Shot, but not the global cooldown. 1 % haste, listed as attack speed in the table, is worth 8.96 Agility on this fight. The Arcanum of Rapidity puts 1 % on a head or leg item, and the Horde set wears one on its helm on a three-minute single-boss fight.

Each point of ranged weapon DPS is worth 3.70 Agility. Aimed Shot, Multi-Shot and Sniper Shot add your weapon's hit damage plus attack power at a fixed speed, so a slow weapon with a big hit helps those shots, while a fast one fires more Auto Shots.

Spell damage and mana

Spell damage isn't in the table, but it counts. Arcane Shot takes 43 % of it and Serpent Sting all of it over its 15 seconds, which is why Flask of Supreme Power is worth 3.8 % to you. It is also part of why Ironbark Staff, a caster's staff with 94 spell damage and 2 % crit, wins your melee slot.

On every fight

Stat1 boss · 1 min1 boss · 2 min1 boss · 3 min3 bosses · 1 min3 bosses · 2 min3 bosses · 3 min
Crit (1 %)11.511.611.811.611.611.8
Ranged crit (1 %)11.511.611.811.611.611.8
Hit (1 %)11.310.911.611.710.610.6
Ranged hit (1 %)11.310.911.611.710.610.6
Attack speed (1 %)8.974.347.21-1.494.955.88
Ranged weapon DPS3.703.683.593.533.883.77
Agility1.001.001.001.001.001.00
Intellect0.380.390.570.380.470.41
Ranged attack power0.350.340.340.350.350.34
Armor penetration0.130.120.120.120.110.11
each fight’s own setup · in points of Agility

Hit and crit stay close on every fight, so take whichever comes on the better item. Intellect and mana per 5 seconds count most on a three-minute single-boss fight, and lose much of their worth when a fight is too short to run you dry.