Balance is the druid's caster spec, and you play it in
Moonkin Form from before the pull to the end. Two damage-over-time spells,
Insect Swarm and
Moonfire, stay on the boss. Against one boss you fill the time between them with one
Wrath, then two
Starfires: each Wrath stores two
Eclipse charges, and each charge takes half a second off a Starfire. Mana lasts against one boss and runs short on a long fight against three. On a one-minute single-boss fight the build does 701.6 DPS, 21st of 25 damage specs.
Strengths and weaknesses
Strengths
- Dots on every boss. Both damage-over-time spells go on all three bosses, one global cooldown each, so Insect Swarm grows from 16.4 % of your damage on one boss to 37.8 % on a three-minute fight against three bosses. Balance ranks 16th there.
- Mana to spare on one boss. You end a three-minute fight with mana still in the bar, so the 12 mana every 5 seconds of
Mageblood Elixir measures 0.0 % there. - A crit aura for your group.
Moonkin Aura gives every party member 3 % crit with spells and attacks, which the casters in your group feel most.
Weaknesses
- Weak spells per cast. Forever cut Wrath to about a third of its Classic damage and Starfire by about 30 %. On a one-minute single-boss fight that leaves you at 64.3 % of the best spec's damage.
- A long way from the hit cap. A raid boss resists 17 % of your spells before hit.
Nature's Reach and this set get you to 6.0 %, so about one spell in ten still misses. - Nothing to burst with. No talent gives you a damage cooldown, so the specs that stack theirs on a one-minute fight pull away: Balance is 21st on a one-minute single-boss fight.
On every fight
Balance places best against three bosses, where its dots multiply and, on the one-minute fight,
Hurricane takes over the filler. It is weakest on short single-boss fights, which reward burst cooldowns it doesn't have. Pick a fight in the table to switch the guide to it.
Races
For the Horde, Tauren is first on every fight. Endurance now adds 1 % hit to spells as well as 5 % health, and hit is near the top of your stat weights.
For the Alliance, Night Elf is first on every fight through
Elune's Light: 10 % crit for 15 seconds on a three-minute cooldown, pressed on the pull. On a one-minute fight that covers a quarter of the fight, which puts the Night Elf ahead of the Tauren. On the longer fights the two sit close together.
What a Druid brings to the raid
Moonkin Aura is the buff a Balance druid adds: 3 % crit for its party, which doesn't stack with a feral druid's Leader of the Pack. The table shows what it and your
Innervate are worth to the damage specs that gain from them on this fight. Our benchmark puts a second Balance druid in the casters' party, so your own aura adds nothing to your own score, and Moonkin Form reads as worthless on the Talents page for that reason.
Moonkin Aura+2.6 % to 12 of 13most: Destruction Warlock +3.2 %
Gift of the Wild+1.2 % to 24 of 25most: Feral Druid (cat) +2.3 %
Changes
The chart re-runs this build on this fight after every simulator or game-data update. What changed each time is on the Updates page.