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Retribution Paladin Rotation

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

Retribution is a priority rotation. Judgement, Consecration and your strike come back on their own clocks, and Judgement doesn't use the global cooldown at all.

On one minute there is no twisting: you keep Seal of Righteousness up and press the rest on cooldown.

Before the pull

  • No seal before the pull. The one-minute build has no Seal of Command, so there is nothing to twist. Seal of Righteousness goes up with your first global cooldown and stays up.
  • Pull with the Manual Crowd Pummeler in your hands and use it at once. It gives 50 % attack speed for 30 seconds, and every extra swing is another seal proc. When the buff ends, swap to your own two-hander. Taking the mace off ends the buff, so don't swap early. The note under the Gear page's table shows what the swap is worth.

Priority

Each time you can act, the top line that's ready wins. It isn't a fixed order. The first three lines in the widget are items: the swap back to your weapon, the Pummeler at the pull, and the rest of your cooldowns.

  1. 1Swap to item set swap1 if Haste not active and Manual Crowd Pummeler not readyWeapon swap (bench/swap.go): the set's own weapons go on once Manual Crowd Pummeler is used and its buff is over.+25 DPS · 2.5 %
  2. 2Cast Manual Crowd PummelerWeapon swap (bench/swap.go): Manual Crowd Pummeler is used at the pull.1.0/min–
  3. 3Use the other cooldowns as they come up+31 DPS · 3.1 %
  4. 4Cast Judgement if can cast Judgement8.0/min+180 DPS · 18.3 %
  5. 5Cast Seal of Righteousness if Seal of Righteousness not active2.0/min+481 DPS · 49.0 %
  6. 6Cast Consecration if number of bosses ≥ 18.0/min+5.9 DPS · 0.6 %
  7. 7Cast Hammer of Wrath2.0/min+41 DPS · 4.2 %
  8. 8Cast Holy Strike6.0/min+119 DPS · 12.1 %
  9. 9Cast Consecration if mana % ≥ 70%8.0/min–
the first line that can run does, every time you can act · worth: the rotation without that line, on the same simulated fights

On one minute the list is shorter. Judgement on cooldown (18.3 %), Seal of Righteousness kept up (49.0 %), then Consecration, Hammer of Wrath below 20 % and Holy Strike (12.1 %). The Human's one-minute build has no Seal of Command: with a 2.10-second sword, twisting adds only 0.6 % even on three minutes.

More than one target

From two targets, Consecration and Hammer of the Righteous take over and twisting stops: none of the benchmark's three-boss Human builds takes Seal of Command. Consecration's full damage reaches the first four enemies in it, so on a three-minute fight against three bosses it does 31.7 % of your damage against 13.2 % on one boss. Hammer of the Righteous hits up to four targets for three times your weapon's damage per second. It shares a cooldown with Holy Strike, so Holy Strike leaves the rotation. Dragonbreath Chili hits all three as well, for 7.8 % of your damage.

Cooldowns

Retribution has no long damage cooldown of its own. What the simulation fires:

  • The Manual Crowd Pummeler at the pull, then the swap to your weapon when its 30 seconds end.
  • Talisman of Ascendance at the pull and again each minute. Its stacks add spell damage to your next hits, so use it on cooldown.
  • Major Mana Potion and Demonic Rune when your mana dips, not at the pull. On three minutes the simulation drinks the potion about halfway through.
  • Hammer of Wrath is your execute: every 6 seconds from 20 % boss health.
CooldownUsesAt
Manual Crowd Pummeler10:00
Talisman of Ascendance10:00
Demonic Rune10:55
when they went in the first simulated fight

What your log should show

Put your Warcraft Logs casts beside these. Judgements a minute well below this table mean the 8-second cooldown is sitting idle.

AbilityCasts per minuteOf damageCrit
Seal of Righteousness–32.3 %22.2 %
Auto attack37.016.3 %23.2 %
Judgement of Righteousness8.015.1 %22.4 %
Consecration8.014.0 %16.4 %
Holy Strike6.010.1 %22.7 %
Auto attack via Windfury Totem attack9.74.9 %23.5 %
Hammer of Wrath2.04.2 %23.5 %
Dragonbreath Chili–2.9 %18.6 %
Lightning Strike–0.3 %18.5 %
Demonic Rune0.7––
Manual Crowd Pummeler1.0––
Seal of Righteousness2.0––
Talisman of Ascendance1.0––
mana 4,541 gained and 4,880 spent per minute

A few numbers to look for: about 8.0 Judgements and 8.0 Consecrations a minute, and Seal of Righteousness's procs near 32.3 % of your damage.

Uptimes

Buff or debuffUptimeTimes per fight
Windfury Totem aura100.0 %13
Vindication100.0 %58
Vindicationon the boss100.0 %58
Vengeance97.9 %24
Seal of Righteousness97.5 %2.0
Consecration95.8 %8.0
OtherActionItemSwap50.0 %3.0
Haste50.0 %1.0
Sword Specialization50.0 %1.0
Ascendance33.3 %1.0
Ascendance33.3 %1.0
Windfury Totem3.0 %9.7

Vengeance is the one to watch: aim for about 97.9 %. Your seals' crits keep it up, so a drop means gaps in your swinging. Consecration should be down about 95.8 % of the fight.

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Retribution Paladin Rotation

engine 53f4a3c10,000 iterations12 Octbenchmark on 1 boss · 1 minbeta data: unverified until level 60 opensupdated 12 Oct 2026How this is measured

· 1 boss · 1 min · Pre-raid

Retribution is a priority rotation. Judgement, Consecration and your strike come back on their own clocks, and Judgement doesn't use the global cooldown at all.

On one minute there is no twisting: you keep Seal of Righteousness up and press the rest on cooldown.

Before the pull

  • No seal before the pull. The one-minute build has no Seal of Command, so there is nothing to twist. Seal of Righteousness goes up with your first global cooldown and stays up.
  • Pull with the Manual Crowd Pummeler in your hands and use it at once. It gives 50 % attack speed for 30 seconds, and every extra swing is another seal proc. When the buff ends, swap to your own two-hander. Taking the mace off ends the buff, so don't swap early. The note under the Gear page's table shows what the swap is worth.

Priority

Each time you can act, the top line that's ready wins. It isn't a fixed order. The first three lines in the widget are items: the swap back to your weapon, the Pummeler at the pull, and the rest of your cooldowns.

  1. 1Swap to item set swap1 if Haste not active and Manual Crowd Pummeler not readyWeapon swap (bench/swap.go): the set's own weapons go on once Manual Crowd Pummeler is used and its buff is over.+25 DPS · 2.5 %
  2. 2Cast Manual Crowd PummelerWeapon swap (bench/swap.go): Manual Crowd Pummeler is used at the pull.1.0/min–
  3. 3Use the other cooldowns as they come up+31 DPS · 3.1 %
  4. 4Cast Judgement if can cast Judgement8.0/min+180 DPS · 18.3 %
  5. 5Cast Seal of Righteousness if Seal of Righteousness not active2.0/min+481 DPS · 49.0 %
  6. 6Cast Consecration if number of bosses ≥ 18.0/min+5.9 DPS · 0.6 %
  7. 7Cast Hammer of Wrath2.0/min+41 DPS · 4.2 %
  8. 8Cast Holy Strike6.0/min+119 DPS · 12.1 %
  9. 9Cast Consecration if mana % ≥ 70%8.0/min–
the first line that can run does, every time you can act · worth: the rotation without that line, on the same simulated fights

On one minute the list is shorter. Judgement on cooldown (18.3 %), Seal of Righteousness kept up (49.0 %), then Consecration, Hammer of Wrath below 20 % and Holy Strike (12.1 %). The Human's one-minute build has no Seal of Command: with a 2.10-second sword, twisting adds only 0.6 % even on three minutes.

More than one target

From two targets, Consecration and Hammer of the Righteous take over and twisting stops: none of the benchmark's three-boss Human builds takes Seal of Command. Consecration's full damage reaches the first four enemies in it, so on a three-minute fight against three bosses it does 31.7 % of your damage against 13.2 % on one boss. Hammer of the Righteous hits up to four targets for three times your weapon's damage per second. It shares a cooldown with Holy Strike, so Holy Strike leaves the rotation. Dragonbreath Chili hits all three as well, for 7.8 % of your damage.

Cooldowns

Retribution has no long damage cooldown of its own. What the simulation fires:

  • The Manual Crowd Pummeler at the pull, then the swap to your weapon when its 30 seconds end.
  • Talisman of Ascendance at the pull and again each minute. Its stacks add spell damage to your next hits, so use it on cooldown.
  • Major Mana Potion and Demonic Rune when your mana dips, not at the pull. On three minutes the simulation drinks the potion about halfway through.
  • Hammer of Wrath is your execute: every 6 seconds from 20 % boss health.
CooldownUsesAt
Manual Crowd Pummeler10:00
Talisman of Ascendance10:00
Demonic Rune10:55
when they went in the first simulated fight

What your log should show

Put your Warcraft Logs casts beside these. Judgements a minute well below this table mean the 8-second cooldown is sitting idle.

AbilityCasts per minuteOf damage
Seal of Righteousness–32.3 %
Auto attack37.016.3 %
Judgement of Righteousness8.015.1 %
Consecration8.014.0 %
Holy Strike6.010.1 %
Auto attack via Windfury Totem attack9.74.9 %
Hammer of Wrath2.04.2 %
Dragonbreath Chili–2.9 %
Lightning Strike–0.3 %
Demonic Rune0.7–
Manual Crowd Pummeler1.0–
Seal of Righteousness2.0–
Talisman of Ascendance1.0–
mana 4,541 gained and 4,880 spent per minute

A few numbers to look for: about 8.0 Judgements and 8.0 Consecrations a minute, and Seal of Righteousness's procs near 32.3 % of your damage.

Uptimes

Buff or debuffUptimeTimes per fight
Windfury Totem aura100.0 %13
Vindication100.0 %58
Vindicationon the boss100.0 %58
Vengeance97.9 %24
Seal of Righteousness97.5 %2.0
Consecration95.8 %8.0
OtherActionItemSwap50.0 %3.0
Haste50.0 %1.0
Sword Specialization50.0 %1.0
Ascendance33.3 %1.0
Ascendance33.3 %1.0
Windfury Totem3.0 %9.7

Vengeance is the one to watch: aim for about 97.9 %. Your seals' crits keep it up, so a drop means gaps in your swinging. Consecration should be down about 95.8 % of the fight.