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Client 1.60.1.70450 and measured mechanics: resists, Spirit, threat, pets and trainer ranks

The simulator's game data moves to the beta client 1.60.1.70450 with Blizzard's hotfixes to 18 October, Champion of the Light's larger share of Intellect among them. The engine takes the mechanics wowsims/forever measured in game where the evidence holds: spells resist only by resistance, Spirit regenerates by the client's formula, warrior threat and hunter pets follow the beta's readings. The pre-raid fights cast only trainer ranks. Every build was re-optimised on it, two new builds among them, so a move here is the update, the simulator and the new search together; every row is marked.

Game data and sim 19 Oct 2026 · 1 boss · 1 min

The game data and our simulator both changed: a move can come from either, so it is not on its own a Blizzard buff or nerf. The notes say what each side changed.

What changed

Simulator 4126d1c → e0085e8

  • GamePaladin: Champion of the Light gives 20, 40 and 60% of Intellect as spell damage (the 15 October notes said 10, 20 and 30%), a hotfix in the client's data. Retribution and Shockadin gain about 3.5% at the same setups.Blizzard: WoW Forever beta development notes (15 October)wago.tools: 70425 to 70450
  • GameClient 1.60.1.70450 and its hotfixes to 18 October also change Amplify Curse and Bane of Agony's rows, Blood Craze's heal (no threat), Dark Inspiration's buff, Holy Fire rank 1, a few low-level items (Whitemane's Chapeau, Stonerender Gauntlets) and add Combat Tuning Wrench and Ankle Slicers. None of these moves a benchmark setup.wago.tools: 70425 to 70450
  • SimSpells: no partial resists from the boss's level, only from resistance, in 10% steps (wowsims/forever's logs: 94 of 94 Shadow Bolts whole against a target two levels up), and Spell Piercing past zero adds damage, so Arcane Subtlety now pays. Casters gain 1.4 to 6.4% at the same setups.wowsims/forever #350: drop level-based resistancewowsims/forever #76: resistance in 10% steps
  • SimSpirit: every mana class regenerates 6.25 + Spirit ÷ 8 mana a second outside the five-second rule, as the client's tooltip reads, credited every tenth of a second. Restoration druids gain about 4%, Restoration shamans 2% and Holy paladins 1% at the same setups.
  • SimTrainer ranks only: before the raids open no build casts a rank a Ruins of Ahn'Qiraj class book teaches, and the raid's Battle Shout (115 attack power), Strength of Earth and Grace of Air are trainer ranks too. Aspect of the Hawk is rank 5, since Forever's rank 6 gives less. At the same setups Holy paladins heal about 12% less (Holy Light rank 8), Arcane and Frost lose 5 to 6%, Protection warriors about 5% threat, hunters 2 to 4% and Restoration druids 3 to 4%.
  • SimWarriors: threat follows the beta's readings (Revenge 2.25 times its damage, Sunder Armor plus 5% of attack power, Heroic Strike and Cleave by spell level, rage threat by stance): Protection warriors +23 to +29% at the same setups. Bloodthrill procs only from white swings, Heroic Strike and Cleave (Arms −4.6%), Improved Slam cuts 1.5 seconds a rank, and rage drains 1.25 a second before the pull.wowsims/forever #385: Revenge threat 2.25x, Cleave and rage threat splitwowsims/forever #534: Bloodthrill procs
  • SimHunters: pets swing for the game's level-60 creature damage (Beast Mastery +10%, Marksmanship with a cat +6% at the same setups, so the cat beats Lone Wolf on one boss), Immolation Trap scales with 13.2% of attack power, the hawk swings at ranged speed and base ranged attack power is 2 × level − 10.wowsims/forever #509: pet base values
  • SimPaladins: the weapon specializations raise seals, judgements and Holy Strike (Retribution +3.2%, Protection +4.4% threat at the same setups), Seal of Righteousness takes 10% of spell power with a one-hander, Judgement of the Crusader's bonus lands after damage talents, Vindication procs 5 times a minute and rolls to hit, and the debuff judgements roll weapon procs.wowsims/forever #135: weapon specializations on Holy spellswowsims/forever #473: Seal of Righteousness one-hander
  • SimCasters and healers: healer priests no longer summon Shadowfiend, which only a Season of Discovery rune teaches (6 to 8% less healing at the same setups); Inner Focus holds through a channel; the Succubus's weapon and attack power come from its pet sheet and demons crit at the warlock's spell crit (Demonology and Affliction −2%); Fingers of Frost with Frostbite grants at the cast.wowsims/forever #545: demon mana regen
  • SimRogues, shamans and bears: Premeditation works outside Stealth, Cold Blood is spent only by a Mutilate that lands and Deadly Poison is rank IV; Stormstrike is normalised; enchant armor such as the Lesser Arcanum of Tenacity is no longer multiplied by Dire Bear Form (the Mitigation and Balanced bears take 5% more damage). Any spell with a cast time holds the swing (Protection paladins −1.4% threat).
  • SimItems and consumables: on-use items work (Weakness Analyzer, Thunderbrew's Boot Flask), caster weapons follow the client's formula (Elemental Mage Staff 109–164), new set bonuses count (Sorcerer's Regalia, the Premier Felweave and Premier Silken 2-piece) and the Revelation enchant is in the pool. The Elemental Sharpening Stone is out, since its plans drop only in Molten Core (Fury −1 to −3%); Elixir of Nature Power and Major Frenzy Potion, sold as Merchant's Favor recipes, are in.
  • SimHow it was measured: the simulator was compared with wowsims/forever mechanic by mechanic. It took the measured mechanics and kept its own where its evidence is better (weapon proc rates from beta logs, Hunter's Mark rank 3, Ice Lance, Talisman of Ascendance). Maul's threat, Missile Barrage from Arcane Missiles, Holy Strike's spell power and Shield Slam's threat are unchanged until tested. Every build was re-optimised on the result, with new options in the search: MythicSim's Survival weave and a Destruction build with its Succubus out (both new builds), hybrid talent seeds (a Holy/Ret paladin is now the paladins' best threat tank on the two- and three-minute one-boss fights), wowsims's bear talents and the Merchant's Favor consumables.wowsims/forever

Biggest winners

Every list, each spec by the change of its own number (DPS, threat or healing)

  1. Survival Hunter re-optimised: new build: Survival with Lone Wolf and a two-hander, stepping into melee between Auto Shots (MythicSim's weave)+36.4 %939.1 → 1,280.5 · #4 → #1
  2. Fury/Prot Warrior Tanks · Threat · re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), trainer ranks: talents, rotations and gear searched again+19.9 %1,240.4 → 1,487.2 · #3
  3. Protection Warrior Tanks · Threat · re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), Revenge 5 and Heroic Strike 8: talents, rotations and gear searched again+18.0 %1,360.6 → 1,605.7 · #2
  4. Protection Warrior Tanks · Balanced · re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again+15.6 %20,053.3 → 23,188.7 · #2
  5. Elemental Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again+9.8 %626.8 → 688.1 · #24

Biggest losers

Every list, each spec by the change of its own number (DPS, threat or healing)

  1. Holy Paladin Healers · Single target · re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again−11.8 %1,265.6 → 1,116.6 · #5
  2. Holy Paladin Healers · Party · re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again−11.1 %1,265.6 → 1,124.7 · #5
  3. Holy Priest Healers · Party · re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again−11.1 %1,646.0 → 1,462.9 · #2 → #3
  4. Restoration Druid Healers · Single target · re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again−8.2 %1,517.7 → 1,393.0 · #1 → #2
  5. Discipline Priest Healers · Party · re-optimised: no Shadowfiend, Renew 9 and Prayer of Healing 4, Inner Focus through the healing Penance: talents, rotations and gear searched again−7.5 %1,542.0 → 1,427.0 · #4

Damage

In DPS.

Survival Hunter build changedre-optimised: new build: Survival with Lone Wolf and a two-hander, stepping into melee between Auto Shots (MythicSim's weave)939.11,280.5+36.4 %#4#1▲3
Fury Warrior re-optimised: Heroic Strike 8 and Battle Shout 6, rage drains before the pull, no Elemental Sharpening Stone: talents, rotations and gear searched again1,107.01,073.7−3.0 %#1#2▼1
Shockadin re-optimised: weapon specialization on seals and judgements, Champion of the Light 20/40/60 %, no level-based partial resists: talents, rotations and gear searched again935.21,006.8+7.7 %#5#3▲2
Marksmanship Hunter build changedre-optimised: the pet hits like the game's creatures, Serpent Sting 8 and Aspect of the Hawk 5: talents, rotations and gear searched again946.4995.8+5.2 %#2#4▼2
Beast Mastery Hunter re-optimised: the pet hits like the game's creatures, Immolation Trap scales, Serpent Sting 8 and Aspect of the Hawk 5: talents, rotations and gear searched again904.2991.4+9.6 %#7#5▲2
Demonology Warlock re-optimised: no level-based partial resists, Shadow Bolt 9, the Succubus's own sheet, demon crit and mana: talents, rotations and gear searched again925.5951.7+2.8 %#6#6=
Fire Mage re-optimised: no level-based partial resists, Fireball 11, Heating Up needs a Fire Blast that hits: talents, rotations and gear searched again874.0941.8+7.8 %#10#7▲3
Retribution Paladin re-optimised: weapon specialization on seals and judgements, Champion of the Light 20/40/60 %, Judgement of the Crusader after damage talents: talents, rotations and gear searched again869.0941.4+8.3 %#12#8▲4
Frostfire Mage re-optimised: no level-based partial resists, Fingers of Frost and Heating Up: talents, rotations and gear searched again896.5930.0+3.7 %#8#9▼1
Arcane Mage re-optimised: no level-based partial resists, Spell Piercing past zero (Arcane Subtlety), Arcane Missiles 7: talents, rotations and gear searched again880.2916.5+4.1 %#9#10▼1
Affliction Warlock re-optimised: no level-based partial resists, Corruption 6 and Immolate 7, the Succubus's own sheet and demon crit: talents, rotations and gear searched again870.1893.7+2.7 %#11#11=
Arms Warrior re-optimised: Bloodthrill only from white swings, Heroic Strike and Cleave, Improved Slam 1.5 s a rank, trainer ranks: talents, rotations and gear searched again940.6884.5−6.0 %#3#12▼9
Destruction Warlock build changedre-optimised: new build: Destruction keeping its Succubus out instead of sacrificing it811.2879.8+8.5 %#17#13▲4
Enhancement Shaman re-optimised: Stormstrike normalised, the Elemental Mage Staff's real damage, Elixir of Nature Power, no Elemental Sharpening Stone: talents, rotations and gear searched again855.9866.3+1.2 %#14#14=
DS/Ruin Warlock re-optimised: no level-based partial resists, Shadow Bolt 9, Immolate 7: talents, rotations and gear searched again818.5855.9+4.6 %#16#15▲1
Feral Druid re-optimised: the raid's buffs at trainer ranks, two-hand rage in bear form, a Dense Sharpening Stone: talents, rotations and gear searched again860.6851.0−1.1 %#13#16▼3
Shadow Priest re-optimised: no level-based partial resists, Inner Focus through channels, Dark Inspiration for the party: talents, rotations and gear searched again802.8837.7+4.3 %#18#17▲1
Combat Rogue re-optimised: percent talents multiply, Major Frenzy Potion, no Elemental Sharpening Stone, the raid's buffs at trainer ranks: talents, rotations and gear searched again846.0835.8−1.2 %#15#18▼3
Balance Druid re-optimised: no level-based partial resists, Spirit regen, Starfire 6 (the trainer's rank), Elixir of Nature Power: talents, rotations and gear searched again718.6757.6+5.4 %#21#19▲2
Assassination Rogue re-optimised: Deadly Poison IV, Cold Blood spent only by a Mutilate that lands, Major Frenzy Potion, no Elemental Sharpening Stone: talents, rotations and gear searched again752.9733.2−2.6 %#19#20▼1
Subtlety Rogue re-optimised: Premeditation outside Stealth, Deadly Poison IV, Major Frenzy Potion, no Elemental Sharpening Stone: talents, rotations and gear searched again741.4730.1−1.5 %#20#21▼1
Smite Priest re-optimised: no level-based partial resists, Inner Focus through channels, Penance bolts as separate hits: talents, rotations and gear searched again661.6697.5+5.4 %#23#22▲1
Frost Mage re-optimised: no level-based partial resists, Frostbolt 10, Fingers of Frost with Frostbite at the cast: talents, rotations and gear searched again692.1697.3+0.8 %#22#23▼1
Elemental Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again626.8688.1+9.8 %#24#24=
Stormcaller Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again626.7686.3+9.5 %#25#25=

Tanks · Threat

In TPS.

Feral Druid re-optimised: two-hand swing rage, rage from damage by the attacker's level, the raid's buffs at trainer ranks: talents, rotations and gear searched again1,880.51,838.4−2.2 %#1#1=
Protection Warrior re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), Revenge 5 and Heroic Strike 8: talents, rotations and gear searched again1,360.61,605.7+18.0 %#2#2=
Fury/Prot Warrior re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), trainer ranks: talents, rotations and gear searched again1,240.41,487.2+19.9 %#3#3=
Holy/Prot Paladin re-optimised: weapon specialization on seals, judgements and Holy Strike, cast-time spells hold the swing, Holy/Ret seeds: talents, rotations and gear searched again1,133.21,196.9+5.6 %#4#4=

Tanks · Mitigation

In hits survived.

Feral Druid re-optimised: enchant armor no longer multiplied by Dire Bear Form, two-hand swing rage, wowsims's bear talents: talents, rotations and gear searched again10.139.73−4.0 %#1#1=
Protection Warrior re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again9.759.66−1.0 %#2#2=
Protection Paladin re-optimised: weapon specialization on seals and judgements, Vindication 5 a minute, cast-time spells hold the swing: talents, rotations and gear searched again9.168.83−3.6 %#3#3=

Tanks · Balanced

In threat per health bar.

Feral Druid re-optimised: enchant armor no longer multiplied by Dire Bear Form, two-hand swing rage, wowsims's bear talents: talents, rotations and gear searched again29,068.528,641.3−1.5 %#1#1=
Protection Warrior re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again20,053.323,188.7+15.6 %#2#2=
Protection Paladin re-optimised: weapon specialization on seals and judgements, Vindication 5 a minute, cast-time spells hold the swing: talents, rotations and gear searched again15,302.015,788.7+3.2 %#3#3=

Healers · Single target

In HPS.

Restoration Shaman re-optimised: Spirit regen by the client's formula, Healing Wave 9, a Mental Quickness seed: talents, rotations and gear searched again1,446.11,409.6−2.5 %#2#1▲1
Restoration Druid re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again1,517.71,393.0−8.2 %#1#2▼1
Holy Priest re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again1,323.51,309.9−1.0 %#3#3=
Discipline Priest re-optimised: no Shadowfiend, Renew 9 and Greater Heal 4, Inner Focus through the healing Penance: talents, rotations and gear searched again1,278.61,255.7−1.8 %#4#4=
Holy Paladin re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again1,265.61,116.6−11.8 %#5#5=

Healers · Party

In HPS.

Restoration Druid re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again1,878.31,890.8+0.7 %#1#1=
Restoration Shaman re-optimised: Spirit regen by the client's formula, Healing Wave 9: talents, rotations and gear searched again1,568.31,547.0−1.4 %#3#2▲1
Holy Priest re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again1,646.01,462.9−11.1 %#2#3▼1
Discipline Priest re-optimised: no Shadowfiend, Renew 9 and Prayer of Healing 4, Inner Focus through the healing Penance: talents, rotations and gear searched again1,542.01,427.0−7.5 %#4#4=
Holy Paladin re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again1,265.61,124.7−11.1 %#5#5=

Each list is the rankings’ of that day: one row per spec, the best of its builds, ranked by its role’s number. A spec whose best build is another build than before is marked, and its change is the spec’s. Both sides are the benchmark’s simulations of each build’s optimised setup on 1 boss · 1 min.

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Client 1.60.1.70450 and measured mechanics: resists, Spirit, threat, pets and trainer ranks

The simulator's game data moves to the beta client 1.60.1.70450 with Blizzard's hotfixes to 18 October, Champion of the Light's larger share of Intellect among them. The engine takes the mechanics wowsims/forever measured in game where the evidence holds: spells resist only by resistance, Spirit regenerates by the client's formula, warrior threat and hunter pets follow the beta's readings. The pre-raid fights cast only trainer ranks. Every build was re-optimised on it, two new builds among them, so a move here is the update, the simulator and the new search together; every row is marked.

Game data and sim 19 Oct 2026 · 1 boss · 1 min

The game data and our simulator both changed: a move can come from either, so it is not on its own a Blizzard buff or nerf. The notes say what each side changed.

What changed

Simulator 4126d1c → e0085e8

  • GamePaladin: Champion of the Light gives 20, 40 and 60% of Intellect as spell damage (the 15 October notes said 10, 20 and 30%), a hotfix in the client's data. Retribution and Shockadin gain about 3.5% at the same setups.Blizzard: WoW Forever beta development notes (15 October)wago.tools: 70425 to 70450
  • GameClient 1.60.1.70450 and its hotfixes to 18 October also change Amplify Curse and Bane of Agony's rows, Blood Craze's heal (no threat), Dark Inspiration's buff, Holy Fire rank 1, a few low-level items (Whitemane's Chapeau, Stonerender Gauntlets) and add Combat Tuning Wrench and Ankle Slicers. None of these moves a benchmark setup.wago.tools: 70425 to 70450
  • SimSpells: no partial resists from the boss's level, only from resistance, in 10% steps (wowsims/forever's logs: 94 of 94 Shadow Bolts whole against a target two levels up), and Spell Piercing past zero adds damage, so Arcane Subtlety now pays. Casters gain 1.4 to 6.4% at the same setups.wowsims/forever #350: drop level-based resistancewowsims/forever #76: resistance in 10% steps
  • SimSpirit: every mana class regenerates 6.25 + Spirit ÷ 8 mana a second outside the five-second rule, as the client's tooltip reads, credited every tenth of a second. Restoration druids gain about 4%, Restoration shamans 2% and Holy paladins 1% at the same setups.
  • SimTrainer ranks only: before the raids open no build casts a rank a Ruins of Ahn'Qiraj class book teaches, and the raid's Battle Shout (115 attack power), Strength of Earth and Grace of Air are trainer ranks too. Aspect of the Hawk is rank 5, since Forever's rank 6 gives less. At the same setups Holy paladins heal about 12% less (Holy Light rank 8), Arcane and Frost lose 5 to 6%, Protection warriors about 5% threat, hunters 2 to 4% and Restoration druids 3 to 4%.
  • SimWarriors: threat follows the beta's readings (Revenge 2.25 times its damage, Sunder Armor plus 5% of attack power, Heroic Strike and Cleave by spell level, rage threat by stance): Protection warriors +23 to +29% at the same setups. Bloodthrill procs only from white swings, Heroic Strike and Cleave (Arms −4.6%), Improved Slam cuts 1.5 seconds a rank, and rage drains 1.25 a second before the pull.wowsims/forever #385: Revenge threat 2.25x, Cleave and rage threat splitwowsims/forever #534: Bloodthrill procs
  • SimHunters: pets swing for the game's level-60 creature damage (Beast Mastery +10%, Marksmanship with a cat +6% at the same setups, so the cat beats Lone Wolf on one boss), Immolation Trap scales with 13.2% of attack power, the hawk swings at ranged speed and base ranged attack power is 2 × level − 10.wowsims/forever #509: pet base values
  • SimPaladins: the weapon specializations raise seals, judgements and Holy Strike (Retribution +3.2%, Protection +4.4% threat at the same setups), Seal of Righteousness takes 10% of spell power with a one-hander, Judgement of the Crusader's bonus lands after damage talents, Vindication procs 5 times a minute and rolls to hit, and the debuff judgements roll weapon procs.wowsims/forever #135: weapon specializations on Holy spellswowsims/forever #473: Seal of Righteousness one-hander
  • SimCasters and healers: healer priests no longer summon Shadowfiend, which only a Season of Discovery rune teaches (6 to 8% less healing at the same setups); Inner Focus holds through a channel; the Succubus's weapon and attack power come from its pet sheet and demons crit at the warlock's spell crit (Demonology and Affliction −2%); Fingers of Frost with Frostbite grants at the cast.wowsims/forever #545: demon mana regen
  • SimRogues, shamans and bears: Premeditation works outside Stealth, Cold Blood is spent only by a Mutilate that lands and Deadly Poison is rank IV; Stormstrike is normalised; enchant armor such as the Lesser Arcanum of Tenacity is no longer multiplied by Dire Bear Form (the Mitigation and Balanced bears take 5% more damage). Any spell with a cast time holds the swing (Protection paladins −1.4% threat).
  • SimItems and consumables: on-use items work (Weakness Analyzer, Thunderbrew's Boot Flask), caster weapons follow the client's formula (Elemental Mage Staff 109–164), new set bonuses count (Sorcerer's Regalia, the Premier Felweave and Premier Silken 2-piece) and the Revelation enchant is in the pool. The Elemental Sharpening Stone is out, since its plans drop only in Molten Core (Fury −1 to −3%); Elixir of Nature Power and Major Frenzy Potion, sold as Merchant's Favor recipes, are in.
  • SimHow it was measured: the simulator was compared with wowsims/forever mechanic by mechanic. It took the measured mechanics and kept its own where its evidence is better (weapon proc rates from beta logs, Hunter's Mark rank 3, Ice Lance, Talisman of Ascendance). Maul's threat, Missile Barrage from Arcane Missiles, Holy Strike's spell power and Shield Slam's threat are unchanged until tested. Every build was re-optimised on the result, with new options in the search: MythicSim's Survival weave and a Destruction build with its Succubus out (both new builds), hybrid talent seeds (a Holy/Ret paladin is now the paladins' best threat tank on the two- and three-minute one-boss fights), wowsims's bear talents and the Merchant's Favor consumables.wowsims/forever

Biggest winners

Every list, each spec by the change of its own number (DPS, threat or healing)

  1. Survival Hunter re-optimised: new build: Survival with Lone Wolf and a two-hander, stepping into melee between Auto Shots (MythicSim's weave)+36.4 %939.1 → 1,280.5 · #4 → #1
  2. Fury/Prot Warrior Tanks · Threat · re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), trainer ranks: talents, rotations and gear searched again+19.9 %1,240.4 → 1,487.2 · #3
  3. Protection Warrior Tanks · Threat · re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), Revenge 5 and Heroic Strike 8: talents, rotations and gear searched again+18.0 %1,360.6 → 1,605.7 · #2
  4. Protection Warrior Tanks · Balanced · re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again+15.6 %20,053.3 → 23,188.7 · #2
  5. Elemental Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again+9.8 %626.8 → 688.1 · #24

Biggest losers

Every list, each spec by the change of its own number (DPS, threat or healing)

  1. Holy Paladin Healers · Single target · re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again−11.8 %1,265.6 → 1,116.6 · #5
  2. Holy Paladin Healers · Party · re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again−11.1 %1,265.6 → 1,124.7 · #5
  3. Holy Priest Healers · Party · re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again−11.1 %1,646.0 → 1,462.9 · #2 → #3
  4. Restoration Druid Healers · Single target · re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again−8.2 %1,517.7 → 1,393.0 · #1 → #2
  5. Discipline Priest Healers · Party · re-optimised: no Shadowfiend, Renew 9 and Prayer of Healing 4, Inner Focus through the healing Penance: talents, rotations and gear searched again−7.5 %1,542.0 → 1,427.0 · #4

Damage

In DPS.

Survival Hunter build changedre-optimised: new build: Survival with Lone Wolf and a two-hander, stepping into melee between Auto Shots (MythicSim's weave)1,280.5+36.4 %#1▲3
Fury Warrior re-optimised: Heroic Strike 8 and Battle Shout 6, rage drains before the pull, no Elemental Sharpening Stone: talents, rotations and gear searched again1,073.7−3.0 %#2▼1
Shockadin re-optimised: weapon specialization on seals and judgements, Champion of the Light 20/40/60 %, no level-based partial resists: talents, rotations and gear searched again1,006.8+7.7 %#3▲2
Marksmanship Hunter build changedre-optimised: the pet hits like the game's creatures, Serpent Sting 8 and Aspect of the Hawk 5: talents, rotations and gear searched again995.8+5.2 %#4▼2
Beast Mastery Hunter re-optimised: the pet hits like the game's creatures, Immolation Trap scales, Serpent Sting 8 and Aspect of the Hawk 5: talents, rotations and gear searched again991.4+9.6 %#5▲2
Demonology Warlock re-optimised: no level-based partial resists, Shadow Bolt 9, the Succubus's own sheet, demon crit and mana: talents, rotations and gear searched again951.7+2.8 %#6=
Fire Mage re-optimised: no level-based partial resists, Fireball 11, Heating Up needs a Fire Blast that hits: talents, rotations and gear searched again941.8+7.8 %#7▲3
Retribution Paladin re-optimised: weapon specialization on seals and judgements, Champion of the Light 20/40/60 %, Judgement of the Crusader after damage talents: talents, rotations and gear searched again941.4+8.3 %#8▲4
Frostfire Mage re-optimised: no level-based partial resists, Fingers of Frost and Heating Up: talents, rotations and gear searched again930.0+3.7 %#9▼1
Arcane Mage re-optimised: no level-based partial resists, Spell Piercing past zero (Arcane Subtlety), Arcane Missiles 7: talents, rotations and gear searched again916.5+4.1 %#10▼1
Affliction Warlock re-optimised: no level-based partial resists, Corruption 6 and Immolate 7, the Succubus's own sheet and demon crit: talents, rotations and gear searched again893.7+2.7 %#11=
Arms Warrior re-optimised: Bloodthrill only from white swings, Heroic Strike and Cleave, Improved Slam 1.5 s a rank, trainer ranks: talents, rotations and gear searched again884.5−6.0 %#12▼9
Destruction Warlock build changedre-optimised: new build: Destruction keeping its Succubus out instead of sacrificing it879.8+8.5 %#13▲4
Enhancement Shaman re-optimised: Stormstrike normalised, the Elemental Mage Staff's real damage, Elixir of Nature Power, no Elemental Sharpening Stone: talents, rotations and gear searched again866.3+1.2 %#14=
DS/Ruin Warlock re-optimised: no level-based partial resists, Shadow Bolt 9, Immolate 7: talents, rotations and gear searched again855.9+4.6 %#15▲1
Feral Druid re-optimised: the raid's buffs at trainer ranks, two-hand rage in bear form, a Dense Sharpening Stone: talents, rotations and gear searched again851.0−1.1 %#16▼3
Shadow Priest re-optimised: no level-based partial resists, Inner Focus through channels, Dark Inspiration for the party: talents, rotations and gear searched again837.7+4.3 %#17▲1
Combat Rogue re-optimised: percent talents multiply, Major Frenzy Potion, no Elemental Sharpening Stone, the raid's buffs at trainer ranks: talents, rotations and gear searched again835.8−1.2 %#18▼3
Balance Druid re-optimised: no level-based partial resists, Spirit regen, Starfire 6 (the trainer's rank), Elixir of Nature Power: talents, rotations and gear searched again757.6+5.4 %#19▲2
Assassination Rogue re-optimised: Deadly Poison IV, Cold Blood spent only by a Mutilate that lands, Major Frenzy Potion, no Elemental Sharpening Stone: talents, rotations and gear searched again733.2−2.6 %#20▼1
Subtlety Rogue re-optimised: Premeditation outside Stealth, Deadly Poison IV, Major Frenzy Potion, no Elemental Sharpening Stone: talents, rotations and gear searched again730.1−1.5 %#21▼1
Smite Priest re-optimised: no level-based partial resists, Inner Focus through channels, Penance bolts as separate hits: talents, rotations and gear searched again697.5+5.4 %#22▲1
Frost Mage re-optimised: no level-based partial resists, Frostbolt 10, Fingers of Frost with Frostbite at the cast: talents, rotations and gear searched again697.3+0.8 %#23▼1
Elemental Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again688.1+9.8 %#24=
Stormcaller Shaman re-optimised: no level-based partial resists, Spirit regen, Elixir of Nature Power: talents, rotations and gear searched again686.3+9.5 %#25=

Tanks · Threat

In TPS.

Feral Druid re-optimised: two-hand swing rage, rage from damage by the attacker's level, the raid's buffs at trainer ranks: talents, rotations and gear searched again1,838.4−2.2 %#1=
Protection Warrior re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), Revenge 5 and Heroic Strike 8: talents, rotations and gear searched again1,605.7+18.0 %#2=
Fury/Prot Warrior re-optimised: measured threat (Revenge, Sunder Armor, Heroic Strike, Cleave, rage by stance), trainer ranks: talents, rotations and gear searched again1,487.2+19.9 %#3=
Holy/Prot Paladin re-optimised: weapon specialization on seals, judgements and Holy Strike, cast-time spells hold the swing, Holy/Ret seeds: talents, rotations and gear searched again1,196.9+5.6 %#4=

Tanks · Mitigation

In hits survived.

Feral Druid re-optimised: enchant armor no longer multiplied by Dire Bear Form, two-hand swing rage, wowsims's bear talents: talents, rotations and gear searched again9.73−4.0 %#1=
Protection Warrior re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again9.66−1.0 %#2=
Protection Paladin re-optimised: weapon specialization on seals and judgements, Vindication 5 a minute, cast-time spells hold the swing: talents, rotations and gear searched again8.83−3.6 %#3=

Tanks · Balanced

In threat per health bar.

Feral Druid re-optimised: enchant armor no longer multiplied by Dire Bear Form, two-hand swing rage, wowsims's bear talents: talents, rotations and gear searched again28,641.3−1.5 %#1=
Protection Warrior re-optimised: measured threat, rage from damage by the attacker's level, trainer ranks: talents, rotations and gear searched again23,188.7+15.6 %#2=
Protection Paladin re-optimised: weapon specialization on seals and judgements, Vindication 5 a minute, cast-time spells hold the swing: talents, rotations and gear searched again15,788.7+3.2 %#3=

Healers · Single target

In HPS.

Restoration Shaman re-optimised: Spirit regen by the client's formula, Healing Wave 9, a Mental Quickness seed: talents, rotations and gear searched again1,409.6−2.5 %#1▲1
Restoration Druid re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again1,393.0−8.2 %#2▼1
Holy Priest re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again1,309.9−1.0 %#3=
Discipline Priest re-optimised: no Shadowfiend, Renew 9 and Greater Heal 4, Inner Focus through the healing Penance: talents, rotations and gear searched again1,255.7−1.8 %#4=
Holy Paladin re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again1,116.6−11.8 %#5=

Healers · Party

In HPS.

Restoration Druid re-optimised: Spirit regen by the client's formula, Healing Touch 10 and Rejuvenation 10: talents, rotations and gear searched again1,890.8+0.7 %#1=
Restoration Shaman re-optimised: Spirit regen by the client's formula, Healing Wave 9: talents, rotations and gear searched again1,547.0−1.4 %#2▲1
Holy Priest re-optimised: no Shadowfiend, Renew 9, Greater Heal 4 and Prayer of Healing 4, Spirit regen: talents, rotations and gear searched again1,462.9−11.1 %#3▼1
Discipline Priest re-optimised: no Shadowfiend, Renew 9 and Prayer of Healing 4, Inner Focus through the healing Penance: talents, rotations and gear searched again1,427.0−7.5 %#4=
Holy Paladin re-optimised: Spirit regen by the client's formula, Holy Light 8 (the trainer's rank): talents, rotations and gear searched again1,124.7−11.1 %#5=

Each list is the rankings’ of that day: one row per spec, the best of its builds, ranked by its role’s number. A spec whose best build is another build than before is marked, and its change is the spec’s. Both sides are the benchmark’s simulations of each build’s optimised setup on 1 boss · 1 min.